Mighty
A god throws creatures into battle if you get him to.
The World
The noble houses no longer wage open wars. They settle their disputes in feuds, and the gods watch.
The feud
Instead of open wars there are ritual feuds: castle against castle, fought by the creatures of their gods and by champions, the heroes of the houses. You lead one of these houses.
“The gods pay out their bets.”
The gods
The monsters do not come from your castle. They come from the gods. To the gods the feuds are their own game, and they bet on mortals the way others bet on dice.
A god throws creatures into battle if you get him to.
Gods want to be revered and take it badly when they are mocked.
Today they grant you favor, tomorrow they send you their wrath.
Any god can be swayed with offerings. But he has his pride, too.
Under consideration What the gods are called has not been decided yet. Three directions are under discussion: a god of the deep with krakens and mud creatures, a fire god with demons and lava golems, and a forest god with tree beings, wolves and stag beasts.
From the gameThis is how you get a god to work for you.
Gold is the only currency: the story explains the rules, it does not make them harder.
The Rift of the Gods
The gods send their monsters out of the mountain pass. They step through an old pass arch made of two uneven granite pillars with a broken arch. Inside whirls the Rift of the Gods: teal with sparks while things are calm and for normal waves, in the color of whoever sends them for sent monsters.
The mages
From the smallest hamlet to the grandest city: the mages are the heart of every village. They make offerings, summon through the god and heal your hero in exchange for offerings.
Later their temple will grow with your village: from the stone altar through the shrine and the temple to the cathedral.
The champion
Your hero is a champion, blessed by his god. From level 10 he is considered worthy of leading the divine horde.
Five classes, each as a hero or heroine. All classes are presented on the page Heroes.
Concept artYour home is also the main menu.
The village on the castle hill in battle is the same camp, just smaller.
Concept artThis is where the treasures of forgotten gods lie.
Behind every door you hear what is coming:
The enemy
In battle another house faces you, a player or the AI with a name of its own, such as Ragna, Gerold or Hilde. Its creatures come from its god. A boss waits every ten waves. The highest levels against the AI are called Wrath of the Gods.
The story grows
The names of the gods and of the land are still open, and more is to come. What you read here is the state of 30 October 2026. You can help shape the world: as a tester you tell us what you like.