IllustrationYour maze, your rules
You decide how long the enemies' path gets.
- Build freely: Towers stand on a grid, and the enemies find their way around them. Every tower lengthens or shortens their march.
- The path stays open: A build that would block it completely is rejected. This is a fixed rule that applies equally to towers, hero and traps.
- Five tower families: archer, crossbow, mage, rune and sling towers, each with two branches and five ranks.
More on the page Towers.

