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Gallery

The game in pictures

The game, its heroes and concept art of where the journey is heading.

Illustration: a lane with towers in three rows, through whose gaps the monsters' path winds
Illustration

Build

Towers shape the monsters' path. It always stays open.

The five tower families side by side
Game characters

Towers

Five families with two branches each, shown here at rank V: Rune Watch, Stone Slinger, Archer Tower, Crossbow Tower and Mage Tower.

The five heroes side by side
Game characters

Fight

Five heroes with four abilities each: Warrior, Archer, Warlord, Mage and Shadowblade.

The battle: five towers of the mage family, the archer and a wave
From the game

Battle

The mage family holds the wave back, and the hero reaches level 3.

The battle with the offerings list on the left and enemies on the lane
From the game

Send

With offerings you send enemies to the other house. Gold is the only currency.

Game camera: the lane with the bridge at the top, meadow in the middle and the gate towers at the bottom
From the game

Defend

From the bridge to the gate: the battle is decided on this lane.

The palisade village on the castle hill
From the game

Camp

The palisade village on the castle hill is your home camp. Your village grows between battles.

Concept art: two lanes side by side, separated by a rock ridge, with bridges and camp
Concept art

Duel

Two lanes, a rock ridge in between: this is how the duel is meant to look.

Concept art: gate tower and palisade at the edge of the lane, a river with a footbridge behind
Concept art

The gate

Palisade, gate tower and footbridge by the river: this is how the way into your lane is meant to look.

Concept art: Hall of the Forgotten in the ruins
Concept art

Explore

In the ruins up to five heroes break in together.

Concept art: Chamber of the Stone Guardian with heroes in front of a colossus
Concept art

Survive

Behind the doors waits the Chamber of the Stone Guardian.

Concept art of four bosses of the ruins
Concept art

Defeat

First ideas for the bosses of the ruins.

Concept art was created with AI support. It shows the intended mood, not the current state of the game. The illustration places real towers on a game image.