Build
You place a basic tower on a free field of your lane. The monsters walk around it, so every tower shapes their path.
Towers
Five tower families, two branches per family, five ranks. Here you see the principle and the families, not every value.
You place a basic tower on a free field of your lane. The monsters walk around it, so every tower shapes their path.
From the basic tower you choose one of two branches. That is rank I and gives the tower its role.
Ranks II to V make it stronger and bigger. Its place and the monsters' path never change because of that.
The reliable all-rounder. It also hits flyers and holds the middle of your lane together.
Hard hits against armored enemies. Bolts that punch through.
Heavy projectiles for masses on the ground. It does not hit flyers, but clears whole groups.
Deals magic damage that enemy armor cannot stop.
Does not attack enemies directly, but makes your combat towers better.
Names, roles and branches show the state of the alpha and may change. You find all numbers in the game. In the game the names are currently German.