Skip to content

Towers

Your maze grows

Five tower families, two branches per family, five ranks. Here you see the principle and the families, not every value.

1

Build

You place a basic tower on a free field of your lane. The monsters walk around it, so every tower shapes their path.

2

Specialize

From the basic tower you choose one of two branches. That is rank I and gives the tower its role.

3

Upgrade

Ranks II to V make it stronger and bigger. Its place and the monsters' path never change because of that.

Rank V
Ground and air

Archer Tower

The reliable all-rounder. It also hits flyers and holds the middle of your lane together.

  • Eagle's Nest: single target, strong against bosses and flyers, long range.
  • Storm Bastion: arrow storm on several targets.
Rank V
Ground and air

Crossbow Tower

Hard hits against armored enemies. Bolts that punch through.

  • Volley Tower: bolt volleys that pierce armor.
  • Great Ballista: one bolt through a whole row of enemies.
Rank V
Ground only

Stone Slinger

Heavy projectiles for masses on the ground. It does not hit flyers, but clears whole groups.

  • Cannon Tower: area damage, at rank V the “Thunder Gun”.
  • Fire Catapult: burning ground, at rank V the “Fire Cauldron”.
Rank V
Ground and air · magic

Mage Tower

Deals magic damage that enemy armor cannot stop.

  • Flame Tower: short range, but a cone of fire.
  • Ice Tower: slows enemies down, big ones too.
Rank V
Support

Rune Watch

Does not attack enemies directly, but makes your combat towers better.

  • Banner Bastion: more attack speed for three to five combat towers.
  • Warding Watch: marks a target so it takes more damage, and reveals camouflaged enemies.

Names, roles and branches show the state of the alpha and may change. You find all numbers in the game. In the game the names are currently German.