Skip to content

Bannerwrath: Hero Tower Defense

Build a maze of towers, send monsters to your opponent and lead your hero into battle yourself.

Closed alpha · Windows PC · currently against the AI

Concept art
The battle in the game camera: at the top the pass arch with the teal Rift of the Gods, a wave of goblins on the lane in front of the towers, the archer with his abilities at the bottom left and the tower bar at the bottom rightFrom the game

From the closed alpha

This is what a battle looks like

On the left you send monsters onto your opponent's lane with offerings, in the middle your hero fights, and your towers hold the wave back. In every moment you decide: defend or attack?

How Bannerwrath plays

Your battle in four steps

  1. A lane with towers in three rows: the monsters have to wind their way through the gaps
    Illustration
    1 · Build

    Build your maze

    On your lane you decide how the monsters' path runs. With towers from five families you shape it field by field.

    One fixed rule: the path always stays open. A build that would block it completely is rejected.

    Rank I
  2. Game camera: the lane with the bridge at the top, meadow in the middle and the gate towers at the bottomFrom the game
    2 · Send

    Send monsters to your opponent

    With offerings to your god you send monsters onto your opponent's lane. Gold is the only currency in battle: do you strengthen yourself or put your opponent under pressure?

    Rank II
  3. The five heroes side by side: Warrior, Archer, Warlord, Mage and ShadowbladeGame characters
    3 · Fight

    Lead your hero

    Five classes with four abilities each on Q, W, E and R. Your hero fights beside your towers, holds the line, breaks into your opponent's lane or strengthens your defense.

    Fair in competition: in battle all heroes start equal, gear only changes the look there.

    Rank III
  4. The castle hill with the palisade village, behind the gate the wave must not reachFrom the game
    4 · Survive

    Hold the castle

    Wave after wave moves in, with bosses in between. If your castle falls, the battle is lost. If you hold out, victory is yours.

    Rank V

The feeling of old times

Do you remember the long evenings, the wave you could just barely stop?

A maze of towers, a hero at your side, friends in the chat and the tension before the next wave. We want to bring back those tower defense adventures of old: with our own world, our own heroes and today's craft.

Closed alpha

Want to test with us?

With an invitation code you get your personal download link right away, without email and without waiting. You only confirm the confidentiality of the alpha.