From the gameFrom the closed alpha
This is what a battle looks like
On the left you send monsters onto your opponent's lane with offerings, in the middle your hero fights, and your towers hold the wave back. In every moment you decide: defend or attack?
How Bannerwrath plays
Your battle in four steps
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Illustration
1 · BuildBuild your maze
On your lane you decide how the monsters' path runs. With towers from five families you shape it field by field.
One fixed rule: the path always stays open. A build that would block it completely is rejected.
Rank I -
From the game2 · SendSend monsters to your opponent
With offerings to your god you send monsters onto your opponent's lane. Gold is the only currency in battle: do you strengthen yourself or put your opponent under pressure?
Rank II -
Game characters3 · FightLead your hero
Five classes with four abilities each on Q, W, E and R. Your hero fights beside your towers, holds the line, breaks into your opponent's lane or strengthens your defense.
Fair in competition: in battle all heroes start equal, gear only changes the look there.
Rank III -
From the game4 · SurviveHold the castle
Wave after wave moves in, with bosses in between. If your castle falls, the battle is lost. If you hold out, victory is yours.
Rank V
The feeling of old times
Do you remember the long evenings, the wave you could just barely stop?
A maze of towers, a hero at your side, friends in the chat and the tension before the next wave. We want to bring back those tower defense adventures of old: with our own world, our own heroes and today's craft.
Discover more
What awaits you
State of the alpha on 30 October 2026: battles against the AI run, duels against real players and the ruins are planned. Details on Game modes. New to tower defense? What is tower defense? News from development is in the devlog.
Closed alpha
Want to test with us?
With an invitation code you get your personal download link right away, without email and without waiting. You only confirm the confidentiality of the alpha.