# The World of Bannerwrath – Feud, Gods and Champions

> Feuds instead of wars, gods who bet on you, a camp with a horse and a fire, and ancient ruins.

Source: https://bannerwrath.com/en/world/ · Language: en · Updated: 2026-10-30 · Site: Bannerwrath: Hero Tower Defense (https://bannerwrath.com/)

## Feud, gods, champions

The noble houses no longer wage open wars. They settle their disputes in feuds, and the gods watch.

The feud

### Castle against castle

Instead of open wars there are ritual feuds: castle against castle, fought by the creatures of their gods and by champions, the heroes of the houses. You lead one of these houses.

“The gods pay out their bets.”

The gods

### They bet on mortals

The monsters do not come from your castle. They come from the gods. To the gods the feuds are their own game, and they bet on mortals the way others bet on dice.

#### Mighty

A god throws creatures into battle if you get him to.

#### Vain

Gods want to be revered and take it badly when they are mocked.

#### Moody

Today they grant you favor, tomorrow they send you their wrath.

#### Bribable

Any god can be swayed with offerings. But he has his pride, too.

Under consideration What the gods are called has not been decided yet. Three directions are under discussion: a god of the deep with krakens and mud creatures, a fire god with demons and lava golems, and a forest god with tree beings, wolves and stag beasts.

![The battle with the offerings list on the left and enemies on the lane](https://bannerwrath.com/img/szene-schicken.webp)From the game

Offerings in the alpha

### Offerings and roaring

This is how you get a god to work for you.

- The mages of every village bribe their god with offerings. In return the god throws creatures into battle, onto your opponent's lane.
- Offerings are gold. There is no second currency.
- Bigger sacrifices bring mightier beings, in three tiers.
- The roar with which you mock the opposing god comes later. He gets furious and sends more monsters. Whoever holds out is rewarded by their own god.
- If you lose a battle against a real opponent, the sacrifice was in vain.

Gold is the only currency: the story explains the rules, it does not make them harder.

The Rift of the Gods

### Where they come from

The gods send their monsters out of the mountain pass. They step through an old pass arch made of two uneven granite pillars with a broken arch. Inside whirls the Rift of the Gods: teal with sparks while things are calm and for normal waves, in the color of whoever sends them for sent monsters.

- Your house: blue
- Your opponent's house: violet
- Normal waves: teal

The mages

### The heart of every village

From the smallest hamlet to the grandest city: the mages are the heart of every village. They make offerings, summon through the god and heal your hero in exchange for offerings.

Later their temple will grow with your village: from the stone altar through the shrine and the temple to the cathedral.

The champion

### Blessed by his god

Your hero is a champion, blessed by his god. From level 10 he is considered worthy of leading the divine horde.

Five classes, each as a hero or heroine. All classes are presented on the page [Heroes](https://bannerwrath.com/en/heroes/).

![Concept art: the home camp with palisade, mage's hut, fireplace and horse](https://bannerwrath.com/img/konzept-camp.webp)Concept art

Level 1 in the alpha

### The camp

Your home is also the main menu.

- A palisade village with a mage's hut, a place to sleep and a fireplace. At the fire you choose your hero.
- Through the gate you go into battle. At the tethered horse you will set out for the ruins later.
- In the camp live a smith, a cook, a woodcutter, the mage, a stable boy and a camp dog.
- Nobody reproaches you if you have been away for a long time. Without you only the work rests, nothing decays.
- What you build up is prestige and comfort, never combat power.

The village on the castle hill in battle is the same camp, just smaller.

![Concept art: Hall of the Forgotten in the ruins](https://bannerwrath.com/img/konzept-ruine.webp)Concept art

Planned

### The ruins

This is where the treasures of forgotten gods lie.

- Two to five heroes break open door after door together.
- The mages accompany them with a travel altar. The gods watch through it, and it is also the portal home.
- Five sacrificial flames burn at the altar. Whoever keeps falling loses the favor of the gods.

Behind every door you hear what is coming:

- **Growling** beasts
- **Clattering** skeletons
- **Wing beats** flyers
- **Shuffling** undead
- **Hissing** spiders
- **Silence** elite or boss

The enemy

### Another house

In battle another house faces you, a player or the AI with a name of its own, such as Ragna, Gerold or Hilde. Its creatures come from its god. A boss waits every ten waves. The highest levels against the AI are called Wrath of the Gods.

The story grows

### Not everything has been told yet

The names of the gods and of the land are still open, and more is to come. What you read here is the state of 30 October 2026. You can help shape the world: as a tester you tell us what you like.

[Join the test](https://bannerwrath.com/en/join-the-test/) [To the game modes](https://bannerwrath.com/en/game-modes/)
